Welcome to the Versus SDK Developer Hub

You'll find comprehensive documentation for the suite of SDKs we have available. We hope these docs will help you start working as quickly as possible, as well as provide support if you get stuck. Let's jump right in!

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iOS SDK Datasheet

1. Technical Specs

  • SDK Size: 3.8 MB's
  • Written in Swift 5
  • Will always be kept up to date with the latest versions of Swift and XCode
  • iOS Deployment Target: 12.0
  • Works with Swift and Objective C but is written in Swift
  • SDK's are provided as dynamic frameworks
  • SDK is "Plug and play" - drop required frameworks into the frameworks, libraries, and embedded content section of XCode and go
  • SDK Properly handles performance considerations
    - All Public facing methods perform work on a dedicated background thread and return on the main thread when done
    - SDK Methods will not block
  • No 3rd party libraries used
    - No External Libraries / Dependencies
    - Completely self-contained
    - Important because it affords our SDK the ability to work with Cocoapods / Carthage / Swift Package manager - whichever dependency management solution you use, or none at all

2. UI Considerations

  • This is a headless version of the SDK, which means there’s no UI attached
    - All required interactions with our API are supported and easily used
    - As is, you will be creating UI that works with your given application/game
  • Checklist for UI - what you’ll need to implement
    - UI for Handling Agreement and Privacy Policy Acceptance
    - UI for Account Registration and Authorization Flows
    - We provide public facing SDK methods for communicating with our API to register and login but you’ll need to create UI and plug it in
    - Registration example:

(You will simply need to call this method when you have the appropriate data and we handle the rest)

  • Login example:

(You will simply need to call this method when you have the appropriate data and we handle the rest)

  • Location Flow - we've provided an easy to use LocationService but you will need to do the following to use it
  • Make sure to include the proper location permission in -> info.plist.
  • UI for Displaying Challenges however you’d like on your end
  • UI for Showing Prizing Details

3. SDK Integration Time

  • Technical integration time
    - You can drop the SDK in and be up and running in less than 30 minutes
  • UI Integration Time [Variable]
    - Time for UI is variable based on a number of different things such as:
    - Your team resources for building UI
    - The Auth flow will take the longest to implement but we have examples of the View Model Logic that should help speed up the technical side
    - Whether or not you are using SwiftUI or UIKit
    - Whether or not you need to support iPad as well as iPhone
    - Level of UI customization desired

Updated about a year ago

iOS SDK Datasheet

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